Training objectives
At the end of the training, the trainee will be able to:
At the end of the training, the trainee will be able to:
- Understand QML syntax and QML architecture
- Master QML components and UI layouts
- Create custom graphical components
- Create data models
Prerequisites
To follow this training course effectively, trainees must have:
A foundation in programming: understanding of basic programming concepts (variables, control structures, functions, objects).
Some knowledge of graphical interfaces: basic understanding of user interface concepts (windows, buttons, menus, etc.).
Some affinity with declarative languages: experience with languages such as HTML or CSS can be an advantage.